Zoanthropes

unit • 100 pts

Composition

1 Neurothrope and 2–5 Zoanthrope

Wargear

Default equipment and optional replacements per model role.

  • Neurothrope

    Equipped: Chitinous claws and teeth, Warp blast

  • Zoanthrope

    Equipped: Chitinous claws and teeth, Warp blast

Unit profile

Neurothrope

MTSVWLDOC
5"55+37+1

Zoanthrope

MTSVWLDOC
5"55+37+1

Ranged weapons

➤ Warp blast - witchfire

RangeABSSAPD
24"D33+7-2D3

Keywords: Blast, Psychic

➤ Warp blast - focused witchfire

RangeABSSAPD
24"13+12-3D6+1

Keywords: Lethal Hits, Psychic

Melee weapons

Chitinous claws and teeth

RangeAWSSAPD
Melee25+301

Keywords: -

Abilities

Warp Field (Aura, Psychic)

Description
While a friendly TYRANIDS unit is within 6" of this unit, models in that unit have a 6+ invulnerable save.

Spirit Leech (Aura, Psychic)

Description
While an enemy unit is within 6" of this unit, if it contains a Neurothrope, each time that enemy unit fails a Battle-shock test, it suffers D3 mortal wounds and one model in this unit regains up to D3 lost wounds.

Keywords

InfantryFlyPsykerGreat DevourerZoanthropesFaction: TyranidsSynapsePsychic Weapon