Norn Assimilator
model • 275 pts
Composition
1 model
Wargear
Default equipment and optional replacements per model role.
Norn Assimilator
- Wargear — may be replaced with: Monstrous scything talons, Toxinjecter harpoon
Unit profile
Norn Assimilator
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 10" | 11 | 2+ | 16 | 7+ | 5 |
Ranged weapons
Toxinjecter Harpoon
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 2 | 2+ | 12 | -3 | D6+1 |
Keywords: Harpooned
Melee weapons
Monstrous scything talons
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 6 | 2+ | 9 | -2 | 3 |
Keywords: -
Toxinjecter Harpoon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 4 | 2+ | 12 | -3 | D6+1 |
Keywords: Extra Attacks
Abilities
Harpoon Barbs
- Description
- Once per turn, when an enemy unit within Engagement Range of this unit is chosen to Fall Back, roll one D6; on a 2+, that unit suffers D6 mortal wounds.
Abilities / rules
Harpooned
After the bearer has shot with this weapon, select one enemy MONSTER or VEHICLE unit hit by one or more of those attacks. Until the end of the turn, each time the bearer selects that unit as a target of a charge, add 2 to the Charge roll
Keywords
MonsterGreat DevourerSynapseNorn AssimilatorFaction: TyranidsHarvesterExtra Attacks Weapon