Tyranid Warriors with Melee Bio-Weapons
unit • 75 pts
Composition
1 Tyranid Prime and 2–5 Tyranid Warrior
Wargear
Default equipment and optional replacements per model role.
Tyranid Prime
Equipped: Tyranid Warrior claws and talons
Tyranid Warrior
Equipped: Tyranid Warrior claws and talons
Unit profile
Tyranid Prime
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 5 | 4+ | 3 | 7+ | 2 |
Tyranid Warrior
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 5 | 4+ | 3 | 7+ | 2 |
Ranged weapons
None
Melee weapons
Tyranid Warrior claws and talons
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 6 | 3+ | 5 | -2 | 1 |
Keywords: Twin-linked
Abilities
Adaptive Instincts
- Description
- At the start of the Fight phase, select one of the following: - Aggression Imperative: Until the end of the phase, each time a model in this unit makes a melee attack, re-roll a Hit roll of 1. - Bioregeneration: Until the end of the phase, each time a saving throw if made for a model in this unit, re-roll a saving throw of 1.
Keywords
InfantryFaction: TyranidsTyranid Warriors with Melee Bio-weaponsGreat DevourerSynapseTyranid Warriors