Termagants

unit • 60 pts

Composition

7–20 Termagants and 0–2 Termagant w/ Shardlauncher and 0–2 Termagant w/ Spike rifle and 0–2 Termagant w/ Strangleweb

Wargear

Default equipment and optional replacements per model role.

  • Termagants

    Equipped: Chitinous claws and teeth

    • This model's fleshborer can be replaced with one of the following:

      • 1 termagant spinefist
      • 1 termagant devourer
  • Termagant w/ Shardlauncher

    Equipped: Chitinous claws and teeth

  • Termagant w/ Spike rifle

    Equipped: Chitinous claws and teeth

  • Termagant w/ Strangleweb

    Equipped: Chitinous claws and teeth

  • Termagants

    Equipped: Chitinous claws and teeth, Fleshborer

    • This model's fleshborer can be replaced with one of the following:

      • 1 termagant spinefist
      • 1 termagant devourer

Ranged weapons

Termagant spinefist

RangeABSSAPD
12"24+301

Keywords: Assault, Pistol, Twin-linked

Termagant devourer

RangeABSSAPD
18"24+401

Keywords: -

Shardlauncher

RangeABSSAPD
18"D34+501

Keywords: Blast, Heavy

Spike rifle

RangeABSSAPD
24"14+4-11

Keywords: Heavy

Strangleweb

RangeABSSAPD
18"D6N/A201

Keywords: Assault, Devastating Wounds, Torrent

Fleshborer

RangeABSSAPD
18"14+501

Keywords: Assault

Melee weapons

Chitinous claws and teeth

RangeAWSSAPD
Melee14+301

Keywords: -

Abilities

Skulking Horrors

Description
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".

Keywords

BattlelineInfantryGreat DevourerFaction: TyranidsEndless MultitudeTermagants