Kroot Carnivores

unit • 65 pts

Composition

1 Long-quill and 7–19 Kroot Carnivores and 0–2 Kroot Carnivore w/ tanglebomb launcher

Wargear

Default equipment and optional replacements per model role.

  • Kroot Carnivores

    Equipped: Close combat weapon, Kroot rifle

  • Kroot Carnivore w/ tanglebomb launcher

    Equipped: Close combat weapon

  • Long-quill

    Equipped: Close combat weapon, Kroot pistol, Kroot rifle

    • This model's kroot rifle can be replaced with 1 kroot carbine.
  • Kroot Carnivores

    Equipped: Close combat weapon, Kroot rifle

Unit profile

Kroot Carnivores

MTSVWLDOC
7"36+17+2

Ranged weapons

Kroot carbine

RangeABSSAPD
18"14+402

Keywords: -

Kroot rifle

RangeABSSAPD
24"14+401

Keywords: Rapid Fire 1

Kroot pistol

RangeABSSAPD
12"14+401

Keywords: Pistol

Tanglebomb launcher

RangeABSSAPD
24"D34+501

Keywords: Blast

Melee weapons

Close combat weapon

RangeAWSSAPD
Melee23+401

Keywords: -

Abilities

Fieldcraft

Description
At the end of the your Command phase, if this unit within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Bodyguard

Description
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one, provided those Leaders are not duplicates (e.g. you cannot attach two WAR SHAPERS to this unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

Keywords

InfantryGrenadesKrootCarnivoresFaction: T'au EmpireRanged Weapon