Vespid Stingwings

unit • 65 pts

Composition

1 Vespid Strain Leader and 4–9 Vespid Stingwings w/ Neutron Blaster and 0–1 Vespid Stingwings w/ T'au Flamer and 0–1 Vespid Stingwings w/ Neutron Grenade Launcher and 0–1 Vespid Stingwings w/ Neutron Rail Rifle

Wargear

Default equipment and optional replacements per model role.

  • Vespid Strain Leader

    Equipped: Stingwing claws, Neutron blaster, Oversight Drone

  • Vespid Stingwings w/ Neutron Blaster

    Equipped: Stingwing claws, Neutron blaster

  • Vespid Stingwings w/ T'au Flamer

    Equipped: T'au flamer, Stingwing claws

  • Vespid Stingwings w/ Neutron Grenade Launcher

    Equipped: Stingwing claws

  • Vespid Stingwings w/ Neutron Rail Rifle

    Equipped: Stingwing claws

  • Vespid Stingwings

    Equipped: Stingwing claws, Neutron blaster

Unit profile

Vespid Stingwings

MTSVWLDOC
12"44+17+1

Ranged weapons

Neutron blaster

RangeABSSAPD
18"24+5-22

Keywords: Assault

T'au flamer

RangeABSSAPD
12"D6N/A401

Keywords: Ignores Cover, Torrent

Neutron grenade launcher

RangeABSSAPD
18"D64+4-12

Keywords: Anti-Infantry 3+, Blast

Neutron rail rifle

RangeABSSAPD
30"14+10-43

Keywords: Devastating Wounds

Melee weapons

Stingwing claws

RangeAWSSAPD
Melee14+4-11

Keywords: -

Abilities

Oversight Drone

Description
Once per battle, when the bearer’s unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability. Designer’s Note: Place an Oversight Drone token next to the bearer, removing it once this ability has been used.

Airborne Agility

Description
At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Keywords

InfantryFlyFaction: T'au EmpireVespid StingwingsNon-Kroot