Manta

model • 2100 pts

Composition

1 model

Wargear

Default equipment and optional replacements per model role.

  • Manta

    Equipped: Seeker missile, Missile pod, Armoured hull, Heavy rail cannon, Long-barrelled burst cannon array, Ion cannon

Unit profile

Manta

MTSVWLDOC
20+"142+607+0

Ranged weapons

➤ Ion cannon - overcharge

RangeABSSAPD
60"D6+34+8-23

Keywords: Blast, Hazardous

Seeker missile

RangeABSSAPD
48"14+14-3D6+1

Keywords: One Shot

Missile pod

RangeABSSAPD
30"24+7-12

Keywords: -

Heavy rail cannon

RangeABSSAPD
120"14+26-512

Keywords: Devastating Wounds

Long-barrelled burst cannon array

RangeABSSAPD
24"324+6-11

Keywords: -

➤ Ion cannon - standard

RangeABSSAPD
60"D6+34+7-12

Keywords: Blast

Melee weapons

Armoured hull

RangeAWSSAPD
Melee85+601

Keywords: -

Abilities

Manta

Capacity
This model has a transport capacity of all of the following: - 200 T’AU EMPIRE INFANTRY or TACTICAL DRONE models - 4 DEVILFISH, SKY RAY GUNSHIP or HAMMERHEAD models - 8 BATTLESUIT models with a Wounds characteristic of 9 or less

Air Caste Colossus

Description
Each time you target this model with a Stratagem, you must spend three times that Stratagem’s stated CP cost to do so.

Damaged: 1-20 Wounds Remaining

Description
While this model has 1-20 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Aggressive Deployment

Description
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.

Keywords

VehicleAircraftFlyTitanicTransportMarkerlightMantaFaction: T'au EmpireNon-Kroot