Boyz
unit • 80 pts
Composition
1 Boss Nob and 0–19 Boy w/ Slugga and choppa and 0–19 Boy w/ Shoota and close combat weapon and 0–2 Boy w/ Big shoota and close combat weapon and 0–2 Boy w/ Rokkit launcha and close combat weapon
Wargear
Default equipment and optional replacements per model role.
Boy w/ Slugga and choppa
Equipped: Choppa, Slugga
Boy w/ Shoota and close combat weapon
Equipped: Shoota, Close combat weapon
Boy w/ Big shoota and close combat weapon
Equipped: Big shoota, Close combat weapon
Boy w/ Rokkit launcha and close combat weapon
Equipped: Rokkit launcha, Close combat weapon
Boss Nob
Equipped: Slugga, Big choppa
This model's slugga, big choppa can be replaced with one of the following:
- 1 big choppa and slugga
- 1 power klaw and slugga
- 1 kombi-weapon and close combat weapon
Boyz
Equipped: Choppa, Slugga
Unit profile
Boy
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 5 | 5+ | 1 | 7+ | 2 |
Boss Nob
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 5 | 5+ | 2 | 7+ | 2 |
Ranged weapons
Slugga
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 5+ | 4 | 0 | 1 |
Keywords: Pistol
Rokkit launcha
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 24" | D3 | 5+ | 9 | -2 | 3 |
Keywords: Blast
Kombi-weapon
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 24" | 1 | 5+ | 4 | 0 | 1 |
Keywords: Anti-Infantry 4+, Devastating Wounds, Rapid Fire 1
Big shoota
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 36" | 3 | 5+ | 5 | 0 | 1 |
Keywords: Rapid Fire 2
Shoota
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 18" | 2 | 5+ | 4 | 0 | 1 |
Keywords: Rapid Fire 1
Melee weapons
Close combat weapon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 2 | 3+ | 4 | 0 | 1 |
Keywords: -
Big choppa
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 3+ | 7 | -1 | 2 |
Keywords: -
Power klaw
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 4+ | 9 | -2 | 2 |
Keywords: -
Choppa
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 3+ | 4 | -1 | 1 |
Keywords: -
Abilities
Get Da Good Bitz
- Description
- At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Bodyguard
- Description
- If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS model). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.
Keywords
InfantryBattlelineMobGrenadesBoyzFaction: OrksRanged Weapon