Mek Gunz

unit • 50 pts

Composition

0–3 Mek Gun w/ Smasha gun and 0–3 Mek Gun w/ Bubblechukka and 0–3 Mek Gun w/ Kustom mega-kannon and 0–3 Mek Gun w/ Traktor kannon

Wargear

Default equipment and optional replacements per model role.

  • Mek Gun w/ Smasha gun

    Equipped: Grot crew, Smasha gun

  • Mek Gun w/ Bubblechukka

    Equipped: Grot crew, Bubblechukka

  • Mek Gun w/ Kustom mega-kannon

    Equipped: Grot crew, Kustom mega-kannon

  • Mek Gun w/ Traktor kannon

    Equipped: Grot crew, Traktor kannon

  • Mek Gunz

    • Wargear — may be replaced with: Grot crew, Smasha gun

Unit profile

Mek Gunz

MTSVWLDOC
3"55+68+2

Ranged weapons

3-4 Bubblechukka - wobbly bubble

RangeABSSAPD
48"D64+9-23

Keywords: Blast, Bubblechukka

5-6 Bubblechukka - dense bubble

RangeABSSAPD
48"D34+12-3D6+3

Keywords: Blast, Bubblechukka

Kustom mega-kannon

RangeABSSAPD
36"D64+12-1D6

Keywords: Blast, Hazardous

Traktor kannon

RangeABSSAPD
48"14+10-2D6+1

Keywords: Anti-Fly 2+, Devastating Wounds

Smasha gun

RangeABSSAPD
48"D3+14+9-33

Keywords: Blast

1-2 Bubblechukka - big bubble

RangeABSSAPD
48"2D64+6-11

Keywords: Blast, Bubblechukka

Melee weapons

Grot crew

RangeAWSSAPD
Melee65+201

Keywords: -

Abilities

Splat!

Description
Each time a model in this unit makes a ranged attack that targets a unit that is at its Starting Strength (excluding MONSTERS and VEHICLES), re-roll a Hit roll of 1.

Abilities / rules

  • Grot Crew

    Designer’s Note: Place five Grot Crew tokens next to each Mek Gun model when this unit is first set up, removing one each time its Mek Gun model loses a wound (a Mek Gun model itself is considered to represent its final wound).

Keywords

VehicleMek GunzFaction: OrksGrots