Killa Kans

unit • 125 pts

Composition

0–6 Killa Kan w/ Kan shoota and 0–6 Killa Kan w/ Grotzooka and 0–6 Killa Kan w/ Rokkit launcha and 0–6 Killa Kan w/ Skorcha

Wargear

Default equipment and optional replacements per model role.

  • Killa Kan w/ Kan shoota

    Equipped: Kan klaw, Kan shoota

  • Killa Kan w/ Grotzooka

    Equipped: Grotzooka, Kan klaw

  • Killa Kan w/ Rokkit launcha

    Equipped: Kan klaw, Rokkit launcha

  • Killa Kan w/ Skorcha

    Equipped: Kan klaw, Skorcha

  • Killa Kans

    • Wargear — may be replaced with: Kan klaw, Kan shoota

Unit profile

Killa Kans

MTSVWLDOC
6"63+58+2

Ranged weapons

Skorcha

RangeABSSAPD
12"D6N/A5-11

Keywords: Ignores Cover, Torrent

Kan shoota

RangeABSSAPD
36"34+501

Keywords: Devastating Wounds, Rapid Fire 2

Grotzooka

RangeABSSAPD
18"D3+34+6-11

Keywords: Blast, Ignores Cover

Rokkit launcha

RangeABSSAPD
24"D34+9-23

Keywords: Blast

Melee weapons

Kan klaw

RangeAWSSAPD
Melee34+8-23

Keywords: -

Abilities

Shooty Power Trip

Description
Each time this unit is selected to shoot, you can roll one D6: - On a 1-2, this unit suffers D3 mortal wounds. - On a 3-4, until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in this unit. - On a 5-6, until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in this unit.

Keywords

VehicleWalkerKilla KansFaction: OrksGrots