Mek
model • 45 pts
Composition
1 model
Wargear
Default equipment and optional replacements per model role.
Mek
Equipped: Kustom mega-slugga
This model's kustom mega-slugga can be replaced with one of the following:
- 1 wrench
- 1 weapon modifications
- 1 crusade relic upgrades
- Weapon Upgrades — may be replaced with: Weapon Modifications, Crusade Relic Upgrades
Unit profile
Mek
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 5 | 5+ | 4 | 7+ | 1 |
Ranged weapons
Kustom mega-slugga
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | D3 | 5+ | 8 | -2 | D6 |
Keywords: Blast, Hazardous
Melee weapons
Wrench
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 3+ | 4 | 0 | 1 |
Keywords: -
Killsaw
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 1 | 4+ | 12 | -3 | 2 |
Keywords: -
Abilities
Know-wotz
- Description
- While this model is within 3" of one or more friendly ORKS VEHICLE units, this model has the Lone Operative ability.
Mekaniak
- Description
- At the end of your Movement phase, you can select one friendly ORKS VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds, and, until the start of your next Movement phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Keywords
CharacterInfantryMekFaction: OrksRanged WeaponAttacks Dx WeaponDamage Dx Weapon