Eliminator Squad

unit • 85 pts

Composition

1 Eliminator Sergeant and 2 Eliminator

Wargear

Default equipment and optional replacements per model role.

  • Eliminator Sergeant

    Equipped: Close combat weapon, Bolt pistol

    • This model's bolt sniper rifle can be replaced with one of the following:

      • 1 instigator bolt carbine
      • 1 las fusil
  • Eliminator

    Equipped: Bolt pistol, Close combat weapon

    • This model's bolt sniper rifle can be replaced with 1 las fusil.

Unit profile

Eliminator Sergeant

MTSVWLDOC
6"43+26+1

Eliminator Squad

MTSVWLDOC
6"43+26+1

Ranged weapons

Instigator Bolt Carbine

RangeABSSAPD
24"13+4-22

Keywords: Precision

Bolt pistol

RangeABSSAPD
12"13+401

Keywords: Pistol

Bolt Sniper Rifle

RangeABSSAPD
36"13+5-23

Keywords: Heavy, Precision

Las fusil

RangeABSSAPD
36"13+9-3D6

Keywords: Heavy

Melee weapons

Close combat weapon

RangeAWSSAPD
Melee33+401

Keywords: -

Abilities

Reposition Under Covering Fire

Description
In your Shooting phase, after this unit has shot, if it contains an Eliminator Sergeant equipped with an instigator bolt carbine, this unit can make a Normal move. If it does so, until the end of the turn, this unit is not eligible to declare a charge.

Mark the Target

Description
Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.

Keywords

InfantryImperiumGrenadesPhobosFaction: Adeptus AstartesEliminator SquadMelee WeaponRanged WeaponBolt WeaponPistol Weapon