Brotherhood Techmarine

model • 70 pts

Composition

1 model

Wargear

Default equipment and optional replacements per model role.

  • Brotherhood Techmarine

    • Wargear — may be replaced with: Omnissian power axe, Servo-arm, Forge bolter, Grav-pistol

Unit profile

Brotherhood Techmarine

MTSVWLDOC
6"42+46+1

Ranged weapons

Forge bolter

RangeABSSAPD
24"32+5-12

Keywords: -

Grav-pistol

RangeABSSAPD
12"12+4-12

Keywords: Anti-Vehicle 2+, Pistol

Melee weapons

Servo-arm

RangeAWSSAPD
Melee13+8-23

Keywords: Extra Attacks

Omnissian power axe

RangeAWSSAPD
Melee43+6-22

Keywords: -

Abilities

Guardians of the Machine

Description
Each time an enemy unit ends a Charge move within Engagement Range of one or more ^^**Grey Knights Vehicle^^** models from your army and within 6" of this model's unit, you can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Blessing of the Omnissiah

Description
In your Command phase, you can select one friendly ^^**Grey Knights Vehicle**^^ model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that ^^**Vehicle^^** model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.

Techmarine

Description
While this model is within 3" of one or more friendly ^^**Grey Knights Vehicle**^^ units, this model has the Lone Operative ability.

Leader

Leader

This model can be attached to the following units: ■ Strike Squad ■ Purgation Squad ■ Purifier Squad

Keywords

CharacterInfantryPsykerImperiumFaction: Grey KnightsBrotherhood TechmarineMelee WeaponExtra Attacks WeaponRanged Weapon