Interceptor Squad

unit • 125 pts

Composition

1 Justicar and 3–9 Interceptor and 0–2 Interceptor w/ incinerator and 0–2 Interceptor w/ psilencer and 0–2 Interceptor w/ psycannon

Wargear

Default equipment and optional replacements per model role.

  • Interceptor

    Equipped: Nemesis force weapon, Storm bolter

  • Interceptor w/ incinerator

    Equipped: Close combat weapon, Incinerator

  • Interceptor w/ psilencer

    Equipped: Close combat weapon, Psilencer

  • Interceptor w/ psycannon

    Equipped: Close combat weapon, Psycannon

  • Justicar

    Equipped: Nemesis force weapon, Storm bolter

  • Interceptor Squad

    Equipped: Nemesis force weapon, Storm bolter

Unit profile

Interceptor Squad

MTSVWLDOC
12"42+26+1

Ranged weapons

Storm bolter

RangeABSSAPD
24"23+401

Keywords: Rapid Fire 2

Incinerator

RangeABSSAPD
12"D6N/A6-11

Keywords: Ignores Cover, Torrent

Psilencer

RangeABSSAPD
24"63+501

Keywords: Precision, Psychic, Sustained Hits 1

Psycannon

RangeABSSAPD
24"33+8-12

Keywords: Psychic

Melee weapons

Close combat weapon

RangeAWSSAPD
Melee33+401

Keywords: -

Nemesis force weapon

RangeAWSSAPD
Melee33+6-22

Keywords: Psychic

Abilities

Personal Teleporters

Description
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.

Keywords

InfantryGrenadesImperiumFlyPsykerFaction: Grey KnightsInterceptor SquadPsychic WeaponRanged Weapon