Paladin Squad

unit • 180 pts

Composition

1 Paragon and 0–9 Paladin and 0–1 Paladin with Ancient's Banner and 0–2 Paladin with Heavy Weapon and 0–1 Paladin with Narthecium

Wargear

Default equipment and optional replacements per model role.

  • Paladin

    Equipped: Nemesis force weapon, Storm bolter

  • Paladin with Ancient's Banner

    Equipped: Nemesis force weapon

    • Weapon Choice — may be replaced with: Storm bolter, Incinerator, Psycannon, Psilencer
  • Paladin with Heavy Weapon

    Equipped: Nemesis force weapon

    • Weapon Choice — may be replaced with: Incinerator, Psycannon, Psilencer
  • Paladin with Narthecium

    Equipped: Nemesis force weapon

  • Paragon

    Equipped: Nemesis force weapon, Storm bolter

  • Paladin Squad

    Equipped: Nemesis force weapon, Storm bolter

Unit profile

Paladin Squad

MTSVWLDOC
5"52+36+1

Ranged weapons

Psycannon

RangeABSSAPD
24"32+8-12

Keywords: Psychic

Psilencer

RangeABSSAPD
24"62+501

Keywords: Precision, Psychic, Sustained Hits 1

Incinerator

RangeABSSAPD
12"D6N/A6-11

Keywords: Ignores Cover, Torrent

Storm bolter

RangeABSSAPD
24"22+401

Keywords: Rapid Fire 2

Melee weapons

Nemesis force weapon

RangeAWSSAPD
Melee42+6-22

Keywords: Psychic

Abilities

Ancient's Banner

Description
Add 1 to the Objective Control characteristic of models in the bearer’s unit.

Attuned Onslaught (Psychic)

Description
Each time this unit makes a Charge move, until the end of the turn, add 1 to the Damage characteristic of melee weapons equipped by ^^**Paladin Squad**^^ models in this unit.

Apothecary's narthecium

Description
In your Command phase, if the bearer is not destroyed, you can return 1 destroyed model (excluding ^^**Characters^^**) to the bearer’s unit.

Keywords

InfantryGrenadesImperiumPsykerFaction: Grey KnightsTerminatorPaladin SquadPsychic WeaponMelee WeaponRanged Weapon