Deathwing Knights

unit • 250 pts

Composition

4 Deathwing Knight and 1 Knight Master

Wargear

Default equipment and optional replacements per model role.

  • Deathwing Knight

    • This model's mace of absolution can be replaced with 1 power weapon.
  • Knight Master

    • This model's great weapon of the unforgiven can be replaced with 1 relic weapon.

Unit profile

Deathwing Knight

MTSVWLDOC
5"52+46+1

Knight Master

MTSVWLDOC
5"52+46+1

Ranged weapons

None

Melee weapons

Relic Weapon

RangeAWSSAPD
Melee62+7-22

Keywords: Lethal Hits

Mace of absolution

RangeAWSSAPD
Melee42+6-22

Keywords: Anti-Monster 4+, Anti-Vehicle 4+

Power Weapon

RangeAWSSAPD
Melee52+6-22

Keywords: -

Great Weapon of the Unforgiven

RangeAWSSAPD
Melee52+6-22

Keywords: Devastating Wounds, Sustained Hits 1

Abilities

Watcher in the Dark

Description
Once per battle, in any phase, just after a mortal wound is allocated to an Adeptus Astartes model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Invulnerable Save

Description
4+

Attached Unit

Description
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.

Teleport Homer

Description
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.

Inner Circle

Description
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.

Keywords

InfantryImperiumFaction: Dark AngelsFaction: Adeptus AstartesDeathwing KnightsTerminatorDeathwing