Deathwing Terminator Squad
unit • 180 pts
Composition
1 Deathwing Sergeant and 0–9 Deathwing Terminator and 0–9 Deathwing Terminator w/ Chainfist and 0–1 Deathwing Terminator w/ Heavy Weapon
Wargear
Default equipment and optional replacements per model role.
Deathwing Terminator w/ Heavy Weapon
- Ranged Weapon — may be replaced with: Cyclone Missile Launcher & Storm Bolter, Plasma cannon, Assault cannon, Heavy Flamer, Storm Bolter
- This model's power fist can be replaced with 1 chainfist.
Unit profile
Deathwing Sergeant
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 5" | 5 | 2+ | 3 | 6+ | 1 |
Deathwing Terminator
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 5" | 5 | 2+ | 3 | 6+ | 1 |
Ranged weapons
➤ Plasma cannon - supercharge
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 36" | D3 | 3+ | 8 | -3 | 2 |
Keywords: Blast, Hazardous
Storm Bolter
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 24" | 2 | 3+ | 4 | 0 | 1 |
Keywords: Rapid Fire 2
Heavy Flamer
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | D6 | N/A | 5 | -1 | 1 |
Keywords: Ignores Cover, Torrent
➤ Cyclone missile launcher - frag
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 36" | 2D6 | 3+ | 4 | 0 | 1 |
Keywords: Blast
➤ Cyclone missile launcher - krak
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 36" | 2 | 3+ | 9 | -2 | D6 |
Keywords: -
Assault cannon
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 24" | 6 | 3+ | 6 | 0 | 1 |
Keywords: Devastating Wounds
➤ Plasma cannon - standard
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 36" | D3 | 3+ | 7 | -2 | 1 |
Keywords: Blast
Melee weapons
Chainfist
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 4+ | 8 | -2 | 2 |
Keywords: Anti-Vehicle 3+
Power Fist
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 3+ | 8 | -2 | 2 |
Keywords: -
Power Weapon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 4 | 3+ | 5 | -2 | 1 |
Keywords: -
Abilities
Teleport Homer
- Description
- At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Watcher in the Dark
- Description
- Once per battle, in any phase, just after a mortal wound is allocated to an Adeptus Astartes model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.
Deathwing
- Description
- Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets your Oath of Moment target (see Codex: Space Marines), add 1 to the Hit roll.
Attached Unit
- Description
- If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Invulnerable Save
- Description
- Models in this unit have a 4+ invulnerable save.
Keywords
InfantryImperiumDeathwing Terminator SquadFaction: Dark AngelsFaction: Adeptus AstartesTerminatorDeathwing