Subductor Squad

unit • 85 pts

Composition

9–1 models

Wargear

Default equipment and optional replacements per model role.

  • Proctor Subductor

    Equipped: Arbites shotpistol, Shock maul

  • Subductor

    Equipped: Arbites shotpistol, Shock maul

  • Subductor Squad

    Equipped: Cyber-mastiff

Unit profile

Subductor Squad

MTSVWLDOC
6"33+17+1

Ranged weapons

Arbites shotpistol

RangeABSSAPD
12"14+401

Keywords: Pistol

Melee weapons

Mechanical bite

RangeAWSSAPD
Melee34+401

Keywords: -

Shock maul

RangeAWSSAPD
Melee24+4-11

Keywords: -

Abilities

Invulnerable Save

Description
Models in this unit (excluding the Cyber-mastiff) have a 4+ invulnerable save.

Nuncio-aquila

Description
Once per battle, at the start of any Command phase, you can select one objective marker within 6" of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle-shock test. Each objective marker can only be targeted by this ability once per turn.

Dedication to Duty

Description
Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Keywords

Faction: Agents of the ImperiumInfantryGrenadesImperiumRetinueSubductor SquadAdeptus Arbites