Culexus Assassin

model • 85 pts

Composition

1–1 models

Wargear

Default equipment and optional replacements per model role.

  • Culexus Assassin

    • This model can be equipped with 1 mighty champions.

Unit profile

Culexus Assassin

MTSVWLDOC
7"46+46+1

Ranged weapons

Animus speculum

RangeABSSAPD
24"32+5-2D3

Keywords: Anti-PSYKER 2+, Assault, Precision, Psychic Assassin

Melee weapons

Life-draining touch

RangeAWSSAPD
Melee42+4-22

Keywords: Anti-PSYKER 2+, Devastating Wounds, Precision

Abilities

Abomination

Description
This model has the Feel No Pain 2+ ability against Psychic Attacks.

Soulless Horror

Description
Once per battle, at the start of any Command phase, this model can use this ability. If it does, each enemy unit within 9" of this model must take a Battle-shock test, subtracting 1 from that test (or subtracting 2 if that unit is a PSYKER).

Etheric Emergence

Description
In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can perform an etheric emergence. If it does, this model can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.

Esoteric Explosives

Description
Each time this model is targeted with the Grenades Stratagem, 1 mortal wound is inflicted for each D6 roll of 3+ instead of for each 4+

Invulnerable Save

Description
This model has a 4+ invulnerable save.

Abilities / rules

  • Psychic Assassin

    Each time you select a **^^Psyker^^** unit as the target for this weapon, until those attacks are resolved, change the Attacks characteristic of this weapon to 6.

Keywords

Faction: Agents of the ImperiumInfantryCharacterEpic HeroGrenadesImperiumCulexus AssassinOfficio Assassinorum