Inquisitorial Agents

unit • 50 pts

Composition

2–10 Agent and 0–2 Agent w/ plasma pistol and 0–2 Agent w/ eviscerator and 0–2 Agent w/ mystic stave and 0–2 Servitor w/ heavy bolter and 0–2 Servitor w/ multi-melta and 0–2 Servitor w/ plasma cannon

Wargear

Default equipment and optional replacements per model role.

  • Agent

    Equipped: Agent melee weapon, Agent firearm

  • Agent w/ plasma pistol

    Equipped: Agent melee weapon, Agent firearm

  • Agent w/ eviscerator

    Equipped: Agent melee weapon, Agent firearm

  • Agent w/ mystic stave

    Equipped: Agent melee weapon, Agent firearm

  • Servitor w/ heavy bolter

    Equipped: Agent melee weapon

  • Servitor w/ multi-melta

    Equipped: Agent melee weapon, Multi-melta

  • Servitor w/ plasma cannon

    Equipped: Agent melee weapon

  • Inquisitorial Agents

    Equipped: Tome-skull

Unit profile

Inquisitorial Agents

MTSVWLDOC
6"35+17+1

Ranged weapons

➤ Plasma pistol - standard

RangeABSSAPD
12"13+7-11

Keywords: Pistol

Agent firearm

RangeABSSAPD
12"13+4-11

Keywords: Pistol

Heavy bolter

RangeABSSAPD
36"34+5-12

Keywords: Heavy, Sustained Hits 1

➤ Plasma pistol - supercharge

RangeABSSAPD
12"13+8-22

Keywords: Hazardous, Pistol

➤ Plasma cannon - standard

RangeABSSAPD
36"D34+7-11

Keywords: Blast, Heavy

➤ Plasma cannon - supercharge

RangeABSSAPD
36"D34+8-22

Keywords: Blast, Hazardous, Heavy

Multi-melta

RangeABSSAPD
18"24+9-4D6

Keywords: Heavy, Melta 2

Melee weapons

Agent melee weapon

RangeAWSSAPD
Melee33+301

Keywords: -

Mystic stave

RangeAWSSAPD
Melee23+5-1D3

Keywords: Anti-INFANTRY 4+, Psychic

Eviscerator

RangeAWSSAPD
Melee23+6-22

Keywords: Devastating Wounds

Abilities

Tome-skull

Description
Once per battle for each Tome-skull this unit is equipped with, at the start of any phase, you can select one other friendly AGENTS OF THE IMPERIUM unit that is Battle-shocked and within 6" of this unit or one enemy unit within 6" of this unit. If you select a friendly unit, that unit is no longer Battle-shocked. If you select an enemy unit, it must take a Battle-shock test.

Loyal Henchmen

Description
While an INQUISITOR model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.

Inquisitorial Henchmen

Description
If your Army Faction is not AGENTS OF THE IMPERIUM, then for each INQUISITOR unit you include in your army, you can include one INQUISITORIAL AGENTS unit in your army that does not count towards the number of RETINUE units your army can include.

Keywords

InfantryGrenadesImperiumRetinueInquisitorial AgentsFaction: Agents of the Imperium