Voidsmen-at-Arms

unit • 50 pts

Composition

3–1 models

Wargear

Default equipment and optional replacements per model role.

  • Voidmaster

    Equipped: Laspistol, Close combat weapon

  • Voidsman

    Equipped: Laspistol, Close combat weapon

  • Voidsman w/ rotor cannon

    Equipped: Close combat weapon, Laspistol

Unit profile

Voidsmen-at-Arms

MTSVWLDOC
6"34+17+2

Ranged weapons

Artificer shotgun

RangeABSSAPD
12"24+402

Keywords: Assault

Lasgun

RangeABSSAPD
24"14+301

Keywords: Rapid Fire 1

Voidsman rotor cannon

RangeABSSAPD
24"65+601

Keywords: Heavy, Sustained Hits 1

Laspistol

RangeABSSAPD
12"14+301

Keywords: Pistol

Melee weapons

Vicious bite

RangeAWSSAPD
Melee34+401

Keywords: -

Abilities

Masters of Close Confines

Description
Each time a model in this unit makes a ranged attack that targets the closest eligible target, that attack has the [LETHAL HITS] ability.

Navy Bodyguards

Description
If your Army Faction is not AGENTS OF THE IMPERIUM, then for each VOIDFARERS CHARACTER unit you include in your army, you can include one VOIDSMEN-AT-ARMS unit in your army that does not count towards the number of RETINUE units your army can include.

Keywords

Faction: Agents of the ImperiumInfantryGrenadesImperiumRetinueVoidsmen-at-ArmsVoidfarers