Grey Knights Terminator Squad

unit • 190 pts

Composition

0–4 Terminator and 0–1 Terminator w/ heavy weapon and 0–1 Terminator w/ narthecium

Wargear

Default equipment and optional replacements per model role.

  • Terminator Justicar

    Equipped: Storm bolter, Nemesis force weapon

  • Terminator

    Equipped: Storm bolter, Nemesis force weapon

  • Terminator w/ heavy weapon

    Equipped: Nemesis force weapon

    • Weapon — may be replaced with: Incinerator, Psilencer, Psycannon
  • Terminator w/ narthecium

    Equipped: Nemesis force weapon

  • Grey Knights Terminator Squad

    Equipped: Storm bolter, Nemesis force weapon

Unit profile

Grey Knights Terminator Squad

MTSVWLDOC
5"52+36+2

Ranged weapons

Incinerator

RangeABSSAPD
12"D6N/A6-11

Keywords: Ignores Cover, Torrent

Psilencer

RangeABSSAPD
24"63+501

Keywords: Psychic, Sustained Hits 1

Psycannon

RangeABSSAPD
24"33+8-12

Keywords: Psychic

Storm bolter

RangeABSSAPD
24"23+401

Keywords: Rapid Fire 2

Melee weapons

Nemesis force weapon

RangeAWSSAPD
Melee43+6-22

Keywords: Psychic

Abilities

Invulnerable Save

Description
Models in this unit have a 4+ invulnerable save.

Rites of Teleportation

Description
If one or more INQUISITOR units are attached to this unit during the Declare Battle Formations step, models in those units have the Deep Strike ability.

Hammerhand (Psychic)

Description
Each time this unit makes a Charge move, until the end of the turn, melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Narthecium

Description
In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer's unit.

Ancient's Banner

Description
Add 1 to the Objective Control characteristic of models in the bearer's unit.

Keywords

Faction: Agents of the ImperiumInfantryPsykerTerminatorGrenadesImperiumOrdo MalleusRequisitionedGrey Knights Terminator Squad