Dominion Squad

unit • 120 pts

Composition

4–9 Dominion and 0–1 Dominion w/ Simulacrum Imperialis and 0–4 Dominion w/ Special Weapon

Wargear

Default equipment and optional replacements per model role.

  • Dominion Superior

    Equipped: Bolt pistol, Close combat weapon

  • Dominion

    Equipped: Bolt pistol, Boltgun, Close combat weapon

  • Dominion w/ Simulacrum Imperialis

    Equipped: Bolt pistol, Boltgun, Simulacrum Imperialis, Close combat weapon

  • Dominion w/ Special Weapon

    Equipped: Bolt pistol, Close combat weapon

    • This model's artificer-crafted storm bolter can be replaced with one of the following:

      • 1 meltagun
      • 1 ministorum flamer

Ranged weapons

Ministorum flamer

RangeABSSAPD
12"D6N/A501

Keywords: Assault, Ignores Cover, Torrent

Artificer-crafted storm bolter

RangeABSSAPD
24"23+402

Keywords: Rapid Fire 2, Assault

Meltagun

RangeABSSAPD
12"13+9-4D6

Keywords: Melta 2, Assault

Boltgun

RangeABSSAPD
24"13+401

Keywords: Rapid Fire 1

Melee weapons

None

Abilities

Holy Vanguard

Description
If this unit has a Leader unit attached to it during the Declare Battle Formations step and this unit starts the battle embarked within a Transport, that Leader unit gains the Scouts 6" ability.

Righteous Awareness

Description
Once per turn, when an enemy unit ends a Normal, Advance, or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".

Invulnerable Save

Description
Models in this unit have an Invulnerable save of 6+.

Simulacrum Imperialis

Description
At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.

Keywords

InfantryGrenadesImperiumDominion SquadFaction: Adepta SororitasRanged Weapon