Seraphim Squad

unit • 80 pts

Composition

2–9 Seraphim and 0–2 Seraphim with Special Weapons

Wargear

Default equipment and optional replacements per model role.

  • Seraphim Superior

    Equipped: Bolt pistol, Close combat weapon

    • This model's bolt pistol can be replaced with one of the following:

      • 2 Bolt Pistols
      • 1 bolt pistol and plasma pistol
      • 1 plasma pistol and power weapon
      • 1 bolt pistol and power weapon
      • 1 bolt pistol and chainsword
      • 1 plasma pistol and chainsword
  • 2 Bolt Pistols

    Equipped: Bolt pistol

  • Seraphim

    Equipped: Close combat weapon

  • Seraphim with Special Weapons

    Equipped: Ministorum hand flamer, Close combat weapon

    • This model's 2x ministorum hand flamers can be replaced with 1 2x inferno pistols.
  • Seraphim Squad

    Equipped: Close combat weapon

Unit profile

Seraphim

MTSVWLDOC
12"33+17+1

Ranged weapons

Inferno Pistol

RangeABSSAPD
6"13+8-4D3

Keywords: Melta 2, Pistol

➤ Plasma pistol - supercharge

RangeABSSAPD
12"13+8-32

Keywords: Hazardous, Pistol

➤ Plasma pistol - standard

RangeABSSAPD
12"13+7-21

Keywords: Pistol

Ministorum hand flamer

RangeABSSAPD
12"D6N/A401

Keywords: Ignores Cover, Pistol, Torrent

Melee weapons

Close combat weapon

RangeAWSSAPD
Melee23+301

Keywords: -

Power Weapon

RangeAWSSAPD
Melee33+4-21

Keywords: -

Chainsword

RangeAWSSAPD
Melee43+301

Keywords: -

Abilities

Angelic Ascent

Description
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.

Invulnerable Save

Description
Models in this units have an Invulnerable save of 5+.

Keywords

InfantryFlyGrenadesImperiumSeraphim SquadFaction: Adepta SororitasJump PackRanged Weapon