Zephyrim Squad
unit • 80 pts
Composition
4–1 models
Wargear
Default equipment and optional replacements per model role.
Zephyrim Superior
- This model's bolt pistol can be replaced with 1 plasma pistol.
Zephyrim
Equipped: Bolt pistol
Unit profile
Zephyrim Squad
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 12" | 3 | 3+ | 1 | 7+ | 1 |
Ranged weapons
➤ Plasma pistol - supercharge
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 3+ | 8 | -3 | 2 |
Keywords: Hazardous, Pistol
➤ Plasma pistol - standard
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 3+ | 7 | -2 | 1 |
Keywords: Pistol
Melee weapons
Power weapon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 3+ | 4 | -2 | 1 |
Keywords: -
Abilities
Invulnerable Save
- Description
- Models in this unit have an Invulnerable save of 5+.
Embodied Prophecy
- Description
- Each time this unit is selected to fight, select one of the following abilities to apply to melee weapons equipped by models in this unit until the end of the phase: - Sustained Hits 1 - Lethal Hits If this unit made a Charge move this turn, until the end of the phase, select both abilities above to apply to melee weapons equipped by models in this unit instead.
Sacred Banner
- Description
- You can re-roll Advance and Charge rolls made for the bearer’s unit.
Keywords
InfantryFlyGrenadesImperiumZephyrim SquadFaction: Adepta SororitasJump PackRanged Weapon