Zephyrim Squad

unit • 80 pts

Composition

4–1 models

Wargear

Default equipment and optional replacements per model role.

  • Zephyrim Superior

    • This model's bolt pistol can be replaced with 1 plasma pistol.
  • Zephyrim

    Equipped: Bolt pistol

Unit profile

Zephyrim Squad

MTSVWLDOC
12"33+17+1

Ranged weapons

➤ Plasma pistol - supercharge

RangeABSSAPD
12"13+8-32

Keywords: Hazardous, Pistol

➤ Plasma pistol - standard

RangeABSSAPD
12"13+7-21

Keywords: Pistol

Melee weapons

Power weapon

RangeAWSSAPD
Melee33+4-21

Keywords: -

Abilities

Invulnerable Save

Description
Models in this unit have an Invulnerable save of 5+.

Embodied Prophecy

Description
Each time this unit is selected to fight, select one of the following abilities to apply to melee weapons equipped by models in this unit until the end of the phase: - Sustained Hits 1 - Lethal Hits If this unit made a Charge move this turn, until the end of the phase, select both abilities above to apply to melee weapons equipped by models in this unit instead.

Sacred Banner

Description
You can re-roll Advance and Charge rolls made for the bearer’s unit.

Keywords

InfantryFlyGrenadesImperiumZephyrim SquadFaction: Adepta SororitasJump PackRanged Weapon