Jackal Alphus
model • 55 pts
Composition
1 model
Wargear
Default equipment and optional replacements per model role.
Jackal Alphus
Equipped: Autopistol, Close combat weapon, Cult sniper rifle
Unit profile
Jackal Alphus
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 12" | 4 | 5 | 4 | 7+ | 1 |
Ranged weapons
Autopistol
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 3+ | 3 | 0 | 1 |
Keywords: Pistol
Cult sniper rifle
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 36" | 1 | 3+ | 5 | -2 | 3 |
Keywords: Heavy, Precision
Melee weapons
Close combat weapon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 3+ | 3 | 0 | 1 |
Keywords: -
Abilities
Priority Target
- Description
- Each time this model makes an attack with its cult sniper rifle that targets an enemy unit, if it scores a hit, until the end of the phase, each time another GENESTEALER CULTS model from your army makes a ranged attack that targets that enemy unit, re-roll a Hit roll of 1.
Master Outrider
- Description
- In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, that unit is not eligible to declare a charge.
Keywords
Jackal AlphusFaction: Genestealer CultsCharacterGrenadesGreat DevourerMountedRanged WeaponMelee Weapon