Krieg Combat Engineers
unit • 60 pts
Composition
1 Krieg Engineer Watchmaster and 0–9 Krieg Combat Engineer and 0–1 Krieg Combat Engineer w/ Flamer and 0–9 Krieg Combat Engineer w/ Combat shotgun and 0–1 Krieg Combat Engineer w/ Remote mine
Wargear
Default equipment and optional replacements per model role.
Krieg Combat Engineer
Equipped: Autopistol, Trench club
Krieg Combat Engineer w/ Flamer
Equipped: Close combat weapon, Flamer
Krieg Combat Engineer w/ Combat shotgun
Equipped: Close combat weapon, Combat shotgun
Krieg Combat Engineer w/ Remote mine
Equipped: Autopistol, Close combat weapon
Krieg Engineer Watchmaster
Equipped: Autopistol, Trench club
- This model's autopistol and trench club can be replaced with 1 combat shotgun and close combat weapon.
This model's autopistol can be replaced with one of the following:
- 1 plasma pistol
- 1 bolt pistol
- 1 hand flamer
This model's trench club can be replaced with one of the following:
- 1 chainsword
- 1 power weapon
Krieg Combat Engineers
Equipped: Autopistol, Trench club
Ranged weapons
Autopistol
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 3 | 0 | 1 |
Keywords: Pistol
➤ Plasma pistol - standard
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 7 | -2 | 1 |
Keywords: Pistol
➤ Plasma pistol - supercharge
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 8 | -3 | 2 |
Keywords: Hazardous, Pistol
Bolt pistol
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 4 | 0 | 1 |
Keywords: Pistol
Hand flamer
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | D6 | N/A | 3 | 0 | 1 |
Keywords: Ignores Cover, Pistol, Torrent
Flamer
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | D6 | N/A | 4 | 0 | 1 |
Keywords: Ignores Cover, Torrent
Combat shotgun
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 2 | 4+ | 4 | 0 | 1 |
Keywords: Assault
Melee weapons
Chainsword
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 4 | 4+ | 3 | 0 | 1 |
Keywords: -
Power weapon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 4+ | 4 | -2 | 1 |
Keywords: -
Trench club
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 2 | 4+ | 4 | 0 | 1 |
Keywords: -
Close combat weapon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 2 | 4+ | 3 | 0 | 1 |
Keywords: -
Abilities
Remote mine
- Description
- Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a **^^Vehicle^^** or **^^Fortifications^^** unit. **Designer's Note:** *Place a Remote Mine token next to the unit, removing it once this ability has been used.*
Grenadiers
- Description
- Once per turn, you can target this unit with the Grenade Stratagem for 0CP.
Keywords
Faction: Astra MilitarumImperiumRegimentGrenadesInfantrySmokeKrieg Combat EngineersRanged WeaponPistol Weapon