Krieg Combat Engineers

unit • 60 pts

Composition

1 Krieg Engineer Watchmaster and 0–9 Krieg Combat Engineer and 0–1 Krieg Combat Engineer w/ Flamer and 0–9 Krieg Combat Engineer w/ Combat shotgun and 0–1 Krieg Combat Engineer w/ Remote mine

Wargear

Default equipment and optional replacements per model role.

  • Krieg Combat Engineer

    Equipped: Autopistol, Trench club

  • Krieg Combat Engineer w/ Flamer

    Equipped: Close combat weapon, Flamer

  • Krieg Combat Engineer w/ Combat shotgun

    Equipped: Close combat weapon, Combat shotgun

  • Krieg Combat Engineer w/ Remote mine

    Equipped: Autopistol, Close combat weapon

  • Krieg Engineer Watchmaster

    Equipped: Autopistol, Trench club

    • This model's autopistol and trench club can be replaced with 1 combat shotgun and close combat weapon.
    • This model's autopistol can be replaced with one of the following:

      • 1 plasma pistol
      • 1 bolt pistol
      • 1 hand flamer
    • This model's trench club can be replaced with one of the following:

      • 1 chainsword
      • 1 power weapon
  • Krieg Combat Engineers

    Equipped: Autopistol, Trench club

Ranged weapons

Autopistol

RangeABSSAPD
12"14+301

Keywords: Pistol

➤ Plasma pistol - standard

RangeABSSAPD
12"14+7-21

Keywords: Pistol

➤ Plasma pistol - supercharge

RangeABSSAPD
12"14+8-32

Keywords: Hazardous, Pistol

Bolt pistol

RangeABSSAPD
12"14+401

Keywords: Pistol

Hand flamer

RangeABSSAPD
12"D6N/A301

Keywords: Ignores Cover, Pistol, Torrent

Flamer

RangeABSSAPD
12"D6N/A401

Keywords: Ignores Cover, Torrent

Combat shotgun

RangeABSSAPD
12"24+401

Keywords: Assault

Melee weapons

Chainsword

RangeAWSSAPD
Melee44+301

Keywords: -

Power weapon

RangeAWSSAPD
Melee34+4-21

Keywords: -

Trench club

RangeAWSSAPD
Melee24+401

Keywords: -

Close combat weapon

RangeAWSSAPD
Melee24+301

Keywords: -

Abilities

Remote mine

Description
Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a **^^Vehicle^^** or **^^Fortifications^^** unit. **Designer's Note:** *Place a Remote Mine token next to the unit, removing it once this ability has been used.*

Grenadiers

Description
Once per turn, you can target this unit with the Grenade Stratagem for 0CP.

Keywords

Faction: Astra MilitarumImperiumRegimentGrenadesInfantrySmokeKrieg Combat EngineersRanged WeaponPistol Weapon