Krieg Heavy Weapons Squad

unit • 75 pts

Composition

1 Fire Coordinator and 0–3 Heavy Weapons Gunners w/ Krieg heavy flamer and 0–3 Heavy Weapons Gunners w/ Twin Krieg heavy stubber and 0–3 Heavy Weapons Gunners w/ Lascannon

Wargear

Default equipment and optional replacements per model role.

  • Heavy Weapons Gunners w/ Krieg heavy flamer

    Equipped: Close combat weapon, Laspistol

  • Heavy Weapons Gunners w/ Twin Krieg heavy stubber

    Equipped: Close combat weapon, Laspistol

  • Heavy Weapons Gunners w/ Lascannon

    Equipped: Close combat weapon, Lascannon, Laspistol

  • Fire Coordinator

    Equipped: Close combat weapon, Laspistol

  • Krieg Heavy Weapons Squad

    Equipped: Close combat weapon, Lascannon, Laspistol

Unit profile

Fire Coordinator

MTSVWLDOC
6"35+17+1

Ranged weapons

Twin Krieg heavy stubber

RangeABSSAPD
48"35+6-11

Keywords: Heavy, Rapid Fire 3, Twin-linked

Lascannon

RangeABSSAPD
48"15+12-3D6+1

Keywords: Heavy

Laspistol

RangeABSSAPD
12"14+301

Keywords: Pistol

Krieg heavy flamer

RangeABSSAPD
18"D6N/A5-12

Keywords: Ignores Cover, Torrent

Melee weapons

Close combat weapon

RangeAWSSAPD
Melee14+301

Keywords: -

Abilities

Embarking

Description
While embarked within a **^^Transport^^**, each Heavy Weapons Gunner model takes up the space of 2 models, and each weapon equipped by these models is considered to be 2 models' weapons for the purposes of the Firing Deck ability.

Final Duty

Description
While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: one a 3+, do not remove it from play. The destroyed model can shoot after the attacking model's unit has finished making its attacks, and is then removed from play.

Keywords

Faction: Astra MilitarumImperiumInfantryGrenadesRegimentKrieg Heavy Weapons SquadRanged WeaponPistol Weapon