Goremongers

unit • 75 pts

Composition

7 Goremonger w/ chainblade and 0–1 Goremonger w/ blood harpoon and 0–1 Goremonger w/ 2 pistols

Wargear

Default equipment and optional replacements per model role.

  • Blood Herald

    Equipped: Autopistol, Chainblade, Close combat weapon

  • Goremonger w/ blood harpoon

    Equipped: Autopistol, Close combat weapon

  • Goremonger w/ 2 pistols

    Equipped: Autopistol, Close combat weapon

  • Goremonger w/ chainblade

    Equipped: Autopistol, Chainblade, Close combat weapon

  • Goremongers

    Equipped: Autopistol, Chainblade, Close combat weapon

Unit profile

Goremongers

MTSVWLDOC
9"46+17+1

Ranged weapons

Autopistol

RangeABSSAPD
12"14+301

Keywords: Pistol

Blood harpoon

RangeABSSAPD
18"14+5-12

Keywords: Assault, Sustained Hits D3

Melee weapons

Chainblade

RangeAWSSAPD
Melee34+301

Keywords: Lance

Close combat weapon

RangeAWSSAPD
Melee24+301

Keywords: -

Abilities

Loping Speed

Description
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".

Keywords

Faction: World EatersInfantryGrenadesChaosKhorneGoremongers