Magnus the Red

model • 435 pts

Composition

1–1 models

Wargear

Default equipment and optional replacements per model role.

  • Magnus the Red

    Equipped: Warlord

    • This model can be equipped with 1 mighty champions.

Unit profile

Magnus the Red

MTSVWLDOC
14"112+165+6

Ranged weapons

Gaze of Magnus

RangeABSSAPD
24"3D32+11-23

Keywords: Devastating Wounds, Psychic

Tzeentch's Firestorm

RangeABSSAPD
24"D6+32+6-12

Keywords: Blast, Ignores Cover, Psychic

Melee weapons

➤ Blade of Magnus - strike

RangeAWSSAPD
Melee72+16-33

Keywords: Devastating Wounds, Psychic

➤ Blade of Magnus - sweep

RangeAWSSAPD
Melee142+8-12

Keywords: Psychic

Abilities

Unearthly Power

Description
At the start of the battle round, select one of the abilities in the Crimson King section. Until the start of the next battle round, this model has that ability.

Lord of the Planet of the Sorcerers (Psychic)

Description
This model can attempt up to 2 Rituals per turn instead of one, and each time this model attempts a Ritual, add 2 to the Psychic test result.

Damaged: 1-6 wounds remaining

Description
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Invulnerable Save

Description
This model has a 4+ invulnerable save.

Impossible Form (Psychic)

Effect
Each time an attack is made against this ^^**Psyker^^** (excluding Psychic Attacks), subtract 1 from the Damage characteristic of that attack.

Treason of Tzeentch (Psychic)

Effect
At the start of your opponent’s Shooting phase, select one enemy unit within 24" of this ^^**Psyker^^**. Until the end of the phase, ranged weapons equipped by models in that unit have the [HAZARDOUS] ability.

Time Flux (Aura, Psychic)

Effect
While a friendly ^^**Thousand Sons^^** unit is within 6" of this ^^**Psyker^^**, add 2" to the Move characteristic of models in that unit.

Keywords

Faction: Thousand SonsMonsterPsykerFlyCharacterEpic HeroDaemonChaosTzeentchPrimarchMagnus the RedWarlord