Combat Elixirs equipped in Current Battle

upgrade

Composition

1 model

Wargear

Default equipment and optional replacements per model role.

  • Combat Elixirs equipped in Current Battle

    • Army Elixirs — may be replaced with: Anfrak Silk, Heliotrophos, Quail, Shivversplint, Skorflense, Xylocil
    • Personal Elixirs — may be replaced with: Alacrine, Cerebresec, Excelsor X, Salviqine Tears, Sanctus vi, Thyrnicine

Abilities

Army: Anfrak Silk

Description
Add 2" to the Move characteristic of **^^Emperor's Children^^** units from your Crusade army.

Army: Heliotrophos

Description
Add 1 to the Attacks characteristic of melee weapons equipped by **^^Emperor's Children^^** models from your Crusade army.

Army: Quail

Description
Improve the Leadership and Objective Control characteristics of **^^Emperor's Children^^** units from your Crusade army by 1.

Army: Shivversplint

Description
Add 1 to the Toughness characteristic of **^^Emperor's Children^^** units from your Crusade army.

Army: Skorflense

Description
Improve the Ballistic Skill and Weapon Skill characteristics of weapons equipped by **^^Emperor's Children^^** models from your Crusade army by 1.

Army: Xylocil

Description
Add 1 to the Strength characteristic of melee weapons equipped by **^^Emperor's Children^^** models from your Crusade army.

Personal: Alacrine

Description
The bearer's unit has the Fights First ability.

Personal: Cerebresec

Description
Once per battle round, when you target the bearer's unit with a Stratagem, reduce the CP cost of that usage of that Stratagem by 1.

Personal: Excelsor X

Description
In your Shooting phase, after the bearer's unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

Personal: Salviqine Tears

Description
At the start of the Battle-shock step of each player's Command phase, each enemy unit that is within 12" of the bearer and is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test if that unit is Below Half-strength.

Personal: Sanctus vi

Description
The bearer has a 2+ invulnerable save.

Personal: Thyrnicine

Description
Each time the bearer makes an attack, a successful Wound roll inflicts 1 mortal wound on the target in addition to any normal damage, or 2 mortal wounds in addition to any normal damage instead if the bearer has lost one or more wounds.

Keywords

Order of Battle