Combat Elixirs equipped in Current Battle
upgrade
Composition
1 model
Wargear
Default equipment and optional replacements per model role.
Combat Elixirs equipped in Current Battle
- Army Elixirs — may be replaced with: Anfrak Silk, Heliotrophos, Quail, Shivversplint, Skorflense, Xylocil
- Personal Elixirs — may be replaced with: Alacrine, Cerebresec, Excelsor X, Salviqine Tears, Sanctus vi, Thyrnicine
Abilities
Army: Anfrak Silk
- Description
- Add 2" to the Move characteristic of **^^Emperor's Children^^** units from your Crusade army.
Army: Heliotrophos
- Description
- Add 1 to the Attacks characteristic of melee weapons equipped by **^^Emperor's Children^^** models from your Crusade army.
Army: Quail
- Description
- Improve the Leadership and Objective Control characteristics of **^^Emperor's Children^^** units from your Crusade army by 1.
Army: Shivversplint
- Description
- Add 1 to the Toughness characteristic of **^^Emperor's Children^^** units from your Crusade army.
Army: Skorflense
- Description
- Improve the Ballistic Skill and Weapon Skill characteristics of weapons equipped by **^^Emperor's Children^^** models from your Crusade army by 1.
Army: Xylocil
- Description
- Add 1 to the Strength characteristic of melee weapons equipped by **^^Emperor's Children^^** models from your Crusade army.
Personal: Alacrine
- Description
- The bearer's unit has the Fights First ability.
Personal: Cerebresec
- Description
- Once per battle round, when you target the bearer's unit with a Stratagem, reduce the CP cost of that usage of that Stratagem by 1.
Personal: Excelsor X
- Description
- In your Shooting phase, after the bearer's unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Personal: Salviqine Tears
- Description
- At the start of the Battle-shock step of each player's Command phase, each enemy unit that is within 12" of the bearer and is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test if that unit is Below Half-strength.
Personal: Sanctus vi
- Description
- The bearer has a 2+ invulnerable save.
Personal: Thyrnicine
- Description
- Each time the bearer makes an attack, a successful Wound roll inflicts 1 mortal wound on the target in addition to any normal damage, or 2 mortal wounds in addition to any normal damage instead if the bearer has lost one or more wounds.
Keywords
Order of Battle