Fellgor Beastmen
unit • 70 pts
Composition
0–9 Beastman and 0–1 Beastman w/ great weapon and 0–1 Beastman w/ corrupted stave
Wargear
Default equipment and optional replacements per model role.
Fellgor Champion
- This model's bolt pistol can be replaced with 1 plasma pistol.
Unit profile
Fellgor Beastmen
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 4 | 5+ | 1 | 7+ | 1 |
Ranged weapons
Bolt pistol
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 4 | 0 | 1 |
Keywords: Pistol
Autopistol
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 3 | 0 | 1 |
Keywords: Pistol
Corrupted stave
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 18" | D3 | 4+ | 5 | -1 | 1 |
Keywords: Devastating Wounds, Psychic
➤ Plasma pistol - standard
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 7 | -2 | 1 |
Keywords: Pistol
➤ Plasma pistol- supercharge
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 8 | -3 | 2 |
Keywords: Hazardous, Pistol
Melee weapons
Chainsword
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 3 | 4+ | 4 | 0 | 1 |
Keywords: -
Corrupted stave
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 2 | 4+ | 4 | -1 | D3 |
Keywords: Devastating Wounds, Psychic
Close combat weapon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 2 | 4+ | 4 | 0 | 1 |
Keywords: -
Great weapon
| Range | A | WS | S | AP | D |
|---|---|---|---|---|---|
| Melee | 2 | 5+ | 8 | -1 | 2 |
Keywords: -
Abilities
Bestial Raiders
- Description
- If this unit begins the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting it up on the battlefield, treat the current battle round number as being one higher than it actually is.
Keywords
Faction: Heretic AstartesInfantryGrenadesChaosFellgor BeastmenDamned