Fellgor Beastmen

unit • 70 pts

Composition

0–9 Beastman and 0–1 Beastman w/ great weapon and 0–1 Beastman w/ corrupted stave

Wargear

Default equipment and optional replacements per model role.

  • Fellgor Champion

    • This model's bolt pistol can be replaced with 1 plasma pistol.

Unit profile

Fellgor Beastmen

MTSVWLDOC
6"45+17+1

Ranged weapons

Bolt pistol

RangeABSSAPD
12"14+401

Keywords: Pistol

Autopistol

RangeABSSAPD
12"14+301

Keywords: Pistol

Corrupted stave

RangeABSSAPD
18"D34+5-11

Keywords: Devastating Wounds, Psychic

➤ Plasma pistol - standard

RangeABSSAPD
12"14+7-21

Keywords: Pistol

➤ Plasma pistol- supercharge

RangeABSSAPD
12"14+8-32

Keywords: Hazardous, Pistol

Melee weapons

Chainsword

RangeAWSSAPD
Melee34+401

Keywords: -

Corrupted stave

RangeAWSSAPD
Melee24+4-1D3

Keywords: Devastating Wounds, Psychic

Close combat weapon

RangeAWSSAPD
Melee24+401

Keywords: -

Great weapon

RangeAWSSAPD
Melee25+8-12

Keywords: -

Abilities

Bestial Raiders

Description
If this unit begins the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting it up on the battlefield, treat the current battle round number as being one higher than it actually is.

Keywords

Faction: Heretic AstartesInfantryGrenadesChaosFellgor BeastmenDamned