Cultist Mob
unit • 50 pts
Composition
9–1 models
Wargear
Default equipment and optional replacements per model role.
Cultist Champion
- This model's autopistol can be replaced with 1 bolt pistol.
Unit profile
Cultist Mob
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 3 | 6+ | 1 | 7+ | 1 |
Cultist Champion
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 3 | 6+ | 1 | 7+ | 1 |
Ranged weapons
Autopistol
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 3 | 0 | 1 |
Keywords: Pistol
Bolt pistol
| Range | A | BS | S | AP | D |
|---|---|---|---|---|---|
| 12" | 1 | 4+ | 4 | 0 | 1 |
Keywords: Pistol
Melee weapons
None
Abilities
For the Dark Gods
- Description
- At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Keywords
Faction: Heretic AstartesInfantryBattlelineGrenadesChaosCultist MobDamnedUnit Champion