Raptors

unit • 110 pts

Composition

0–9 Raptor and 0–4 Raptor w/ plasma pistol and 0–4 Raptor w/ heavy melee weapon and 0–2 Raptor w/ mutations and 0–2 Raptor w/ meltagun and 0–2 Raptor w/ plasma gun and 0–2 Raptor w/ flamer

Wargear

Default equipment and optional replacements per model role.

  • Raptor Champion

    • This model's astartes chainsword can be replaced with one of the following:

      • 1 accursed weapon
      • 1 heavy melee weapon
    • This model's bolt pistol can be replaced with 1 plasma pistol.
  • Raptor

    Equipped: Bolt pistol, Astartes chainsword

  • Raptor w/ plasma pistol

    Equipped: Astartes chainsword, Plasma pistol

  • Raptor w/ heavy melee weapon

    Equipped: Heavy melee weapon, Bolt pistol

  • Raptor w/ mutations

    Equipped: Bolt pistol

  • Raptor w/ meltagun

    Equipped: Close combat weapon, Bolt pistol

  • Raptor w/ plasma gun

    Equipped: Close combat weapon, Bolt pistol

  • Raptor w/ flamer

    Equipped: Close combat weapon, Bolt pistol

  • Raptors

    Equipped: Bolt pistol, Astartes chainsword

Unit profile

Raptor Champion

MTSVWLDOC
12"43+26+1

Raptors

MTSVWLDOC
12"43+26+1

Ranged weapons

None

Melee weapons

Mutations

RangeAWSSAPD
Melee43+5-21

Keywords: -

Close combat weapon

RangeAWSSAPD
Melee33+401

Keywords: -

Heavy melee weapon

RangeAWSSAPD
Melee33+8-22

Keywords: -

Abilities

Terrifying Assault

Description
At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.

Fearsome (Aura)

Description
While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.

Keywords

Faction: Heretic AstartesInfantryFlyJump PackChaosRaptorsGrenades