Night Spinner

model • 190 pts

Composition

1 model

Wargear

Default equipment and optional replacements per model role.

  • Night Spinner

    Equipped: Twin Shuriken Catapult

    • Wargear — may be replaced with: Doomweaver, Wraithbone hull
    • This model's twin shuriken catapult can be replaced with 1 shuriken cannon.

Unit profile

Night Spinner

MTSVWLDOC
14"93+127+3

Ranged weapons

Doomweaver

RangeABSSAPD
48"D6+33+7-12

Keywords: Blast, Indirect Fire, Twin Linked

Twin Shuriken Catapult

RangeABSSAPD
18"23+4-11

Keywords: Assault, Twin Linked

Shuriken Cannon

RangeABSSAPD
24"33+6-12

Keywords: Lethal Hits

Melee weapons

Wraithbone Hull

RangeAWSSAPD
Melee34+601

Keywords: -

Abilities

Monofilament Web

Description
In your Shooting phase, after this model has shot, if one or more of those attacks made with its doomweaver scored a hit against an enemy unit, until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for it.

Damaged: 1-4 Wounds Remaining

Description
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Keywords

FlyVehicleNight SpinnerFaction: AsuryaniAeldari