Troupe

unit • 85 pts

Composition

1 Lead Player and 0–11 Player with Harlequin's Blade and 0–11 Player with Harlequin's Special Weapon

Wargear

Default equipment and optional replacements per model role.

  • Player with Fusion Pistol

    Equipped: Fusion Pistol

    • This model's harlequin's blade can be replaced with 1 harlequin's special weapon.
  • Player with Neuro Disruptor

    Equipped: Neuro Disruptor

    • This model's harlequin's blade can be replaced with 1 harlequin's special weapon.
  • Lead Player

    • This model's harlequin's blade can be replaced with one of the following:

      • 1 harlequin's special weapon
      • 1 power sword
    • This model's shuriken pistol can be replaced with one of the following:

      • 1 fusion pistol
      • 1 neuro disruptor

Ranged weapons

Shuriken Pistol

RangeABSSAPD
12"13+4-11

Keywords: Assault, Pistol

Fusion Pistol

RangeABSSAPD
6"13+8-4D6

Keywords: Assault, Melta 2, Pistol

Neuro Disruptor

RangeABSSAPD
12"13+4-21

Keywords: Anti-infantry 2+, Assault, Pistol

Melee weapons

Harlequin's Special Weapon

RangeAWSSAPD
Melee43+4-11

Keywords: Devastating Wounds

Power sword

RangeAWSSAPD
Melee53+4-21

Keywords: Devastating Wounds

Abilities

Invulnerable Save

Description
This unit has a 4+ Invulnerable save

Dance of Death

Description
At the start of the Fight phase, select one of the following abilities for this unit to gain until the end of the phase: ■ Hero's Prowess: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. ■ Villain's Doom: Each time a model in this unit makes an attack, add 1 to the Wound roll. ■ Trickster's Grace: Each time an attack targets this unit, subtract 1 from the Hit roll.

Keywords

TroupeInfantryGrenadesHarlequin AlliesAeldariFaction: HarlequinsCorsairs and Travelling Players