Hand of the Archon

upgrade • 125 pts

Composition

1 Kabalite Archsybarite and 0–1 Kabalite Agent with stinger pistol and 0–9 Kabalite Agent and 0–1 Kabalite Agent with special weapon and 0–1 Kabalite Agent with heavy weapon and 0–1 Kabalite Agent with shardcarbine and 0–1 Kabalite Agent with pain sculptors and 0–1 Kabalite Agent with razorflail and 0–1 Kabalite Agent with stimm-needler

Wargear

Default equipment and optional replacements per model role.

  • Kabalite Archsybarite

    • This model's splinter rifle can be replaced with one of the following:

      • 1 blast pistol
      • 1 splinter pistol
    • This model's close combat weapon can be replaced with 1 power weapon.
    • Equipment — may be replaced with: Phantasm Grenade Launcher, Kabalite icon
  • Kabalite Agent with stinger pistol

    Equipped: Close Combat Weapon

  • Kabalite Agent

    Equipped: Close Combat Weapon

  • Kabalite Agent with special weapon

    Equipped: Close Combat Weapon

    • This model's blaster can be replaced with 1 shredder.
  • Kabalite Agent with heavy weapon

    Equipped: Close Combat Weapon

    • Weapon Choice — may be replaced with: Dark lance, Splinter cannon
  • Kabalite Agent with shardcarbine

    Equipped: Close Combat Weapon

  • Kabalite Agent with pain sculptors

    Equipped: Close Combat Weapon

  • Kabalite Agent with razorflail

    Equipped: Close Combat Weapon

  • Kabalite Agent with stimm-needler

    Equipped: Close Combat Weapon

  • Hand of the Archon

    Equipped: Close Combat Weapon

Ranged weapons

Stinger pistol

RangeABSSAPD
12"13+201

Keywords: Anti-Infantry 2+, Pistol

Blaster

RangeABSSAPD
18"13+8-4D6+1

Keywords: Assault

Shredder

RangeABSSAPD
18"D6N/A601

Keywords: Assault, Torrent

Dark Lance

RangeABSSAPD
36"14+12-3D6+2

Keywords: Heavy

Splinter Cannon

RangeABSSAPD
36"34+3-12

Keywords: Anti-Infantry 3+, Heavy, Sustained Hits 1

Shardcarbine

RangeABSSAPD
18"33+201

Keywords: Anti-Infantry 3+, Assault

Splinter Pistol

RangeABSSAPD
12"13+201

Keywords: Anti-Infantry 3+, Assault, Pistol

Blast Pistol

RangeABSSAPD
6"13+8-3D3

Keywords: Pistol

Splinter Rifle

RangeABSSAPD
24"23+201

Keywords: Anti-Infantry 3+, Assault

Melee weapons

Razorflail

RangeAWSSAPD
Melee43+4-21

Keywords: -

Close Combat Weapon

RangeAWSSAPD
Melee23+301

Keywords: -

Pain sculptors

RangeAWSSAPD
Melee33+4-11

Keywords: Anti-Infantry 4+, Twin-Linked

Power Weapon

RangeAWSSAPD
Melee43+3-21

Keywords: Anti-Infantry 3+

Abilities

Stimm-needler

Description
Once per turn, the first time a saving throw is failed for a model in the bearer's unit, change the Damage characteristic of that attack to 0.

Assassins' Poisons (Pain)

Description
In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the ^^**[Lethal Hits]**^^ and ^^**[Precision]**^^ abilities.

Archon's Will

Description
At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle-shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.

Archon's Retinue

Description
If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.

Phantasm Grenade Launcher

Description
The bearer’s unit has the ^^**Smoke**^^ keyword.

Kabalite icon

Description
While the bearer's unit is not Battle-shocked, add 1 to the bearer's Objective Control characteristic.

Invulnerable Save

Description
This unit has a 6+ Invulnerable save

Keywords

InfantryKabalAeldariGrenadesHand of the ArchonFaction: DrukhariAssault Weapon